Loading..
Selected work from feature films, game cinematics, and personal R&D.
I'm Remy, an FX Artist and Technical Director with a passion for physically accurate simulations and procedural workflows.
With experience across major VFX studios like DNEG, One of Us, and DistilleryVFX, I've contributed to feature films and game cinematics focusing on destruction, fluids, fire, and particle systems. I also develop custom pipeline tools using Python to bridge the gap between artistry and efficiency.
Currently preparing for relocation to Australia, actively seeking new opportunities in film and game production.
Ready for your next project!